package
{
	import starling.events.Event;
	
	public class EnemySpawnEvent extends Event
	{
		public static const ENEMY_SPAWN:String="SpawnEnemy";
		
		public var _spawnCount:uint;
		
		public function EnemySpawnEvent(spawnCount:uint, bubbles:Boolean=false)
		{
			_spawnCount = spawnCount;
			super(ENEMY_SPAWN, bubbles);
		}
	}
}